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Novaldir

Arena · 2v2 · 3v3

Enter the Blood Arena

Here the sand drinks the blood of the fallen. Alone or with your allies, face other champions among pillars that break line of sight, and push your rating higher with every win.

Closed alpha: if your request is accepted, your key arrives by e-mail. Already have a key? Download the launcher

Player versus player

Glory is never given. It is taken.


Pitched battles across an archipelago or tight fights at the bottom of an arena: here, every victory is earned in sweat and blood.

The Isles of Destiny: a fight in the middle of the battleground
Battleground · Ore War

The Isles of Destiny

15 vs 1515 minutesFnorj vs Naljir

Two armies land on a contested archipelago. Ore breaks the surface all across the islands: mine it, fill your bag and make it back to your base, where every nugget counts for your side. But the road home is long, and the enemy is waiting.

  • Carriers in the open: anyone hauling ore is marked for all to see, above their head and on the minimap.
  • Fall in battle and your ore spills on the ground, free for the first hand to grab it.
  • The dead return, but a little later with every fall.
  • A tie after fifteen minutes? Sudden death settles it.
The Blood Arena seen from above
Arena

The Blood Arena

2 vs 23 vs 3Personal rating

No reinforcements, no retreat. Two small teams clash in a pit where pillars cut off line of sight: hide, ambush, finish. Queue alone or with friends; the Gold and Green teams mix Fnorj and Naljir.

  • Solo or with friends: the queue matches you against opponents of your level.
  • Personal rating: it climbs with every win and drops with every loss.
  • Honor: every victory earns you some.
  • Preparation room: each team gets ready there before the fight begins.
Classes

Ten classes, ten ways to win


Brutal melee, ranged spells, healing or shadows: choose your path, and learn to fear everyone else's.

Artwork of the Barbarian class

Melee · Rage

Barbarian

Every blow you take feeds your rage. Dive into the fray, weapon raised, and finish whoever falters.

Signature abilities

  • ChargeRush your target and stun it.
  • RavageA whirlwind of steel that hits up to five enemies.
  • ExecuteFinish off a target below 20% health.
  • Odin's RageMore damage and more critical strikes for fifteen seconds.
Artwork of the Sorcerer class

Ranged · Mana

Sorcerer

Fire, frost and the arcane bend to your will. Strike from afar, pin your foes to the ground and vanish in a flash.

Signature abilities

  • FireballA sphere of flame that leaves its target burning.
  • Lava MeteorRain lava down on the spot of your choosing.
  • Frost BoltRoot your target, then slow it down.
  • Arcane BlinkCross twelve meters in a flash.
Artwork of the Healer class

Healing · Mana

Healer

As long as you stand, so do your allies. Close their wounds, wrap them in a protective bubble and curse anyone who dares touch them.

Signature abilities

  • Healing WaveA powerful heal on the ally of your choice.
  • BubbleA bubble that soaks up the blows meant for an ally.
  • CurseA shadow that gnaws at the target for fifteen seconds.
  • TransferLeap twelve meters out of harm's way.
Artwork of the Shaman class

Hybrid · Mana

Shaman

Call down lightning, split the earth beneath your foes and hurl them back with a storm. The elements only wait for your sign.

Signature abilities

  • Chain LightningA bolt that leaps from enemy to enemy.
  • Volcanic EruptionThe earth splits beneath the target and burns it.
  • Explosive StormA blast that hurls nearby enemies away.
  • Ancestral HealingA heal that keeps working for ten seconds.
Artwork of the Necromancer class

Ranged · Runes

Necromancer

Raise the dead, wither the living. A skeleton mage fights at your side while your spells tear the life from your enemies.

Signature abilities

  • Summon Skeleton MageA servant from beyond the grave that freezes your foes.
  • Drain LifeTear the life from your target for eight seconds.
  • Spectral TerrorA screaming face sends the target fleeing.
  • Bone ArmorReduces damage taken by 40% for ten seconds.
Artwork of the Chaos Paladin class

Melee · Death runes

Chaos Paladin

A blade charged with shadow, the power of death runes: harpoon your prey, and never let go.

Signature abilities

  • Chaos BladeA shadow strike that restores a death rune.
  • HarpoonA chain grabs the target and drags it to you.
  • Baleful JudgmentA shadow judgment that eats at the target for twelve seconds.
  • Shadow ProtectionAbsorb all damage for eight seconds.
Artwork of the Rogue class

Melee · Energy

Rogue

Melt into the shadows, strike before you are seen, vanish before they strike back. Two daggers, one venom, no mercy.

Signature abilities

  • CamouflageBecome invisible to your enemies.
  • TreacheryBurst from the shadows and stun your target.
  • EviscerateA finishing blow that leaves the target bleeding.
  • VanishVanish in a cloud of smoke, even mid-fight.
Artwork of the Gunslinger class

Ranged · Energy

Gunslinger

A pistol in each hand and powder to spare. Riddle your foes with bullets, blast them back and finish them before they reach you.

Signature abilities

  • BarrageEight volleys from both pistols.
  • Explosive ShotA white-hot bullet that burns for eight seconds.
  • Impact ShotKnock the target back ten meters.
  • Deadly ShotFinish off a target below 20% health.
Artwork of the Blood Mage class

Ranged · Rage

Blood Mage

Your blood is your weapon. Corrupt your enemy's, feed your rage on their wounds, and spread demon wings when the slaughter begins.

Signature abilities

  • Corrupted BloodTainted blood that eats at the target for twelve seconds and feeds your rage.
  • Soul BoltThe longer you hold the link, the more it tears away.
  • Blood TranslocationVanish in a spray of blood and reappear wherever you choose.
  • Wings of the Blood DemonDemon wings burst from your back: your shadow strikes harder.
Artwork of the Hunter class

Ranged · Rage

Hunter

Tame a wolf or a bear, draw your bow and feel your rage rise with every arrow. Your traps root, burn and freeze anyone who dares come close.

Signature abilities

  • Capture ShotWear down a wolf or a bear, then capture it: it will fight for you.
  • Steel JawsA bear trap that roots the enemy for four seconds.
  • Armor-Piercing ShotA three-second aim nothing can interrupt: the target loses 40% of its armor.
  • Lynx StepBreak free of slows and roots, and run 30% faster.
The warriors of the Fnorj, on the left, facing those of the Naljir, on the right
Factions

Choose your side


From sunlit forests to isles lost in endless night, two banners fight over the archipelago.

Fnorj

Humans

Under the blue banner of the white wolf, the humans stand firm. Hold the line, protect your own and drive back the red tide.

Naljir

Orcs and Dalkir

Under the red banner of the sabertooth, orcs and Dalkir march as one. Strike hard, strike first, and leave nothing standing.

News

Dispatches from the front


The latest from development, the same news as in the launcher.

Closed alpha

Your legend starts here


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